Worldbuilding is Work

Worldbuilding is Work
Fantastic advice from editor Michael Rowley on worldbuilding for any genre. Hosted by Reedsy.
If you watched in July, it is well worth a second time 'round.

#amwriting   #worldbuilding   #fiction  
https://blog.reedsy.com/live/worldbuilding-tips-editor-martian?utm_source=mailchimp&utm_medium=newsletter&utm_campaign=worldbuilding

Comments

  1. In a network, work is worldbuilding.

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  2. John Kellden :) We work together on worldbuilding.

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  3. The story of this post is that somewhere in a network (here), you introduced an artifact Zara, that catalyzed an event, now happening with ramifications for all of us gathered here: You, Joachim, Jason, John, Prasanna, Roberto and me.

    Even at this point I can imagine an artifact we could produce, a fictionalized story about the experience we are living here, that would begin “Somewhere in a network, Zara dropped a pebble into the pond. ‘Fantastic!’ she said, as ripples spread.”

    I would rather delay the writing and get on with the living of this story. I made notes of Michael Rowley’s talk. I will not post them all here but now they are part of the backstory of our post and thread “Worldbuilding is Work.”

    A few of his key points are that in worldbuilding the two main options are to plan ahead or to make up as you go, both valid, and that location and setting can be characterized as fantasy or real.

    Another reminder, especially toward mainstream fiction (eg procedural), is to do research. (I heard that Anne McCaffrey delayed research, in the interest of maintaining story momentum, then did the research and consulting with experts after the story was developed. That is how she was able to later insert elements of scientific rationale into stories about dragons.)

    Which leads to some important advice from Rowley: “Let the world fit the story.”

    “That sounds a lot like your well known advice John, to ’Trust the story’,” said Ron.

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